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Veldaban: Yes, this is really where we want you. The Knight at the meeting will have a commorb on, and will try to show us as much as he is able, and will find out about the foundation Runescape3 Accounts. We'll also learn what's happening at the assembly. Once the assembly finishes, a teleorb will be set on one the Lords of Arposandras, and you must then catch one or more of those Lords.
Waitwhat about the Red Axe? We have to find out more on Arposandra, because we know nothing of their army. As soon as you catch them, we'll take care of the Red Axe. Well. . But I believe I can manage it. Excellent.
The display will then fade to black, and a lengthy cut-scene will start. You, along with Veldaban, will probably be around a commorb, taking notes on the meeting. The main idea of the alliance they are forming is to assure that Hreidmar will possess H.A.M, the gnomes of Arposandra (that can be described as"great skilled warriors trained in the arts of early battle"), the forces of Lucien, and also the Temple Knights to create Keldagrim his own.
The Temple Knights will join the alliance provided that"Hreidmar will be there when they want him." The scout from Lucien will be uncertain, and will offer his word at a later date.
The meeting finishes, together with the scout out of Lucien disappearing in a cloud of dust, Sigmund breaking a teleport tab, along with the Lords of Arposandra chanting a lengthy incantation. You see the person in the Temple Knights slide a teleorb into among those Lords of Arposandra's robes, and he then walks from the doorway. Veldaban will then give you a teleorb, also tells you to get ready for anything that might occur to you while at Arposandra Cheap OSRS Fire Cape. Once you do so, split the teleorb, and you will end up in a small room.
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