There are no discussions yet.
Insert more danger into the inside of those woods. The majority of the map reflects a world which is logical to get a mid to low level OSRS gold player, to whom dragon are an unusual substance to view and Barrows armour extremely rare. The most dangerous places simply are not hazardous. Literally adding boss monsters to the centres of these forests would massively increase their danger. However, that is only possible if these areas are big enough which you could go around them if you know where you're. Make the in-game world map less exact. If you could make it so players needed to explore each area before it was completely documented in the map which would make a big difference to the adventuring feel. New lands would genuinely be alien. That's a massive immersion breaker. If cliffs were tight but required some time and gear, if boundaries weren't literally wooden fences we might jump , if rivers weren't literal walls but rather obstacles that could be drifted over if you had the right equipment, that would be fantastic.
There's monsters, but nothing to bind you to the fights, there is training spots, but no grounds to use them. You do not get lost in the fantasy of the landscaping because there's nothing to get lost in besides aesthetics, and you're just twiddling your thumbs waiting to get into the next port of call, which, may go partly hand in hand with your suggestion of raising the problem, but it will require more than that. Very very good point. Jagex has completed a few things to adress this, but it does not work for veteran players. The key ones are: Quests. I went to Karamja to quest, like I went to the desert and Morytania. That is the big reason to visit those regions, but the issue is that after you're done there, you're done.
Slayer. That can bind you to a struggle, and the purpose is that you travel to those areas to fight. Regrettably, a lot of slayer is jump up in dungeons, but that's a essential result of making some places accessible to everyone: unless I'm wearing the proper gear, I can not realistically run through an area with, say, aberrant spectres. Hunter. This was an interesting ability for Jagex to add, because it let them Rs 2107 gold make people use more peaceful locations. Chinchompas, Kebbits, even birds (until BurthoTav) required you to get out into the wilds to catch them. This was a good method of earning people go from civilisation. Fishing, in f2p. True in members to the dwelling rock caverns. Teaks and Mahoganies were/are rare jungle trees. Unless they include many unique resources to every single map place, what do you suggest they do? Most resources need to be implemented very carefully to be at all useful: Mahogany needed the construction skill, some hunter areas needed summoning, and so on.
© Copyright 2026 Artcity21 - Worldwide Internet Network