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Rune gauntlets are fine, but again there's the recharge price if you die, and if you pk (that is pretty much the only use for them at F2P) you're bound to die, and it can be a pain. Even the range reward of green d'hide coif is feeble for how frequently it needs to be recharged. Mage is really the only rewarding course for those rewards cause they are the best even if uncharged. I feel like either the RuneScape gold charges should last longer, or be totally removed and just up the initial cost. It's a pain having to run back and farm more tokens and cover Reggie to recharge every 5-6 hours.
Feelings? What a pity! I expected these items to possess Forge-level customisation with dialog boxes and savable configs. You knowa proper instrument. Okay, so I overexpected and if something like this was released then a lot of the RS community might have problems using it, but I wanted something with thickness.
What did I get? Some really small set of cool-looking-but-useless tools that don't really work. I can see the potential for some of them, but they can't be combined in all and there's some basic principles missing. Appears to be a great idea. Want to know the problems? You all have to be in the exact same clan channel. Well, sort of - the seekers' rings are pretty useless as they just buzz and don't have any actual clues in them like a differentiation of how near you are to some one (else I could not get it to work). The other problem is that everyone on your channel is purple on the map, and thus if you are close enough to buzz you're already on the map.
And then you can not even tag somebody. The best I can think of to get a tag needs to be a rubber chicken or carrot strike, but even then it is not obtained the clan performance built in. What Buy RuneScape gold games will you play with where you can't tag anyone? Of this usually means that the majority of my game ideas are useless. Take my idea of adapting 40-40 home to RS for playing someplace like varrock city centre.
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