This might be unpopular but hear me out. Everyone has played a match in the park where a three pt archetype can't hit a shot, or even a card in MyTeam with amazing stats however you might never get their timing right (pink gemstone Kevin love and Ray Allen from 2k19). There surely should be a penalty for using shot percentage although shot time is a huge part of what generates the skillgap in nba 2k21 cheap mt. If I am using a Player with an 99 mid range shot, and I am wide open, with actual player percentage I would expect to make it 6 or 7 times out of 10.
However with manual management you can make the shot 10/10 of your timing is correct. Same with the 3 ball everybody says Curry makes 55-50percent of his broad open shots, in online play if for whatever reason you can not receive his jumper down, allow his 99 badges and stats let you hit a percent around there. May hit the high percentages. This is obviously with looks at the basket. The actual player percentage could still take the same time to release shots, and with great defense you shouldn't be getting such looks anyways.
Overall Game speed The animations, reactions and total speed of this game doesn't scream elite athletes, it is more like 60 year old coaches. The courtroom is floated down by the players and it appears to take anywhere from 1 to 3 seconds for button inputs to reveal onscreen. Horrible. CPU loose ball response time The game responds to all balls way. The ball becomes sucked back to the CPUs palms. The players teammates seem to almost never respond to any balls and even runs away from rebounds.
I think development and the characteristics require a complete revamp. For starters, let's be sensible.. I get theres the whole story and what but theres no way in hell a participant with the features we begin with will find any opportunity in the league. Instead of starting at 65, have the participant be a 70. I believe we should have a few features we start out pretty decent at (maybe like 75 to 80) we get to pick (such as rate and 3s, or dunks and obstructing ). It allows the participant to not completely suck, not start out OP, while also having a realistic rookie that should develop different skills to be great. No person in the history of basketball could or may go from being a 50 to 85 at 3s or rate.
Make the vc between ratings to make up for it and allow the players to get points based off gameplay. By way of example, myplayer includes a 70 score in rebounds but gets 10 or more a match for 5 matches in a row. I would get bonus points for that feature 11, to use. They should also adjust some of the attributes affect ability. I enjoy the concept of having certain abilities be bunched in easy ways to get mt 2k21 classes. Their vertical, palms, and athleticism would affects A players dunking capability. By raising my dip rating at dunking in actual life I could not get better. But I could buy working to increase my athleticism vertical and ball control. Reaction time might be a category which affects rebounding, blocking, loose ball reactions.
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