Dingbest Discussion started by Dingbest 5 years ago
The way gambling laws are written it is technically not betting till you can take your"winnings" into actual money. Since bonds and treasure hunter are just one way transactions (you pay real money for a product ingame) they aren't gaming. The issue is when jagex ties a world dollar amount into the cash in reverse. If say for every 1M at the nicely $1 stems out of jagex into a charity there are an argument that you could make that because jagex would be supporting the transference of ingame wealth into a real-world value they're adding a way to"cash out" and would no longer be technically not gaming.

There is no jagex supported way to have a real world effect from your prosperity in runescape. The laws will need to be rewritten using the net and modern practices in your mind. Because you can't exchange them back for real world money get away with the loot boxes? Kinda crazy.

It's very fascinating to me at exactly the exact same way traditional businesses like coke and mcdonalds use psychologists and behavioral analysis to assist them with marketing. There is no doubt to me that it's gambling. It functions the practical purpose. I pay cash for an opportunity at a highly sought after reward in RuneScape game. It's obvious that in RuneScape game things have an awareness of significance to individuals beyond the world monetary price. Even cosmetic ones. Rare skins are valuable because people know they're rare not necessarily just because they cost a lot of cash.

A number of current content updates have proven a strange and worrying tendency for the nation of RuneScape, but the Boss Slayer Master poll highlights and drives home. For the interest of brevity I'll mostly reference the Boss Slayer Master poll, although the Death Mechanic upgrade and Ferox Enclave increased lots of difficulties. I think that today is that we, as a community, need to come together and tackle these problems for the sake of RuneScape we all enjoy.

In the lead-up into this Nightmare's launch, we've heard we are told by JMods they favor the gwd/kq fashion of trekking into a boss. All these statements suggest the JMods possess some type of direction that need RuneScape to maneuver in and a overall design philosophy to get new content. However, this is then called into question when we see the Boss Slayer Master poll blog.

Before participant feedback, the survey suggested Blood and Death rune packs by adding them to, arguably, the skill in RuneScape. Upon participant feedback, this has been taken out of the poll using the updated survey blog stating"You're vocal the demand for more runes should be filled by skilling rather than PvM and shops. We concur. We'll endeavour to find ways of incorporating more runes from runecrafting later on.". (Players may remember the PVM nest update as well as the Birdhouse nerf which was performed to stablilise the purchase price of Saradomin Brews together with the reasoning of"We concur with most of you that PvM shouldn't be the primary way of obtaining skilling tools", just for the original Konar Drop Table to be published using a drop of 2500 mentioned Saradomin Brews.).

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