You listed five reasons why"spell batching is destroying PVP", however you show very little comprehension of how it works. We can proceed through each of your examples point by point. Though this is brought on wow gold by spell batching, you have to understand that even modern WoW has spell batching. In WOW Classic we have a spell batching window of 400 ms, as it was in Vanilla. As long as any kind of spell batching exists (which it pretty much has to) moves like this are possible.
WoW has a charm queue window for your keypresses, which means you could get your earth jolt to cast at the specific time as the lightning bolt throw finishes, even when the spell batching window was 1 ms you would be able to get lighting bolt and earth shock through in precisely the exact same batch, with both benefiting from Elemental Mastery. Same as above. Additionally this was a component of mage gameplay for several years of ancient WoW, it is strange that suddenly pvp's being ruined by it.
Nothing to do with charm batching. Sap fractures based on damage, maybe not debuffs. Shot doesn't cause damage and thus doesn't break sap. Same as you can blind, polymorph, fear, and utilize a lot of different CCs onto a goal without it breaking. The trick is to avoid auto attacking at the same time since you shot, which can be accomplished through macros, or through angling your cheap shot. Is not because of spell batching. It is due but the packet containing this information using not reach Blizzard's server yet prior to the Counterspell was processed. This also occurs in retail WoW incidentally, even arguably to a greater extent due to Blizzard using executed a"kicker's benefit", meaning that when the person was still casting in your screen when you pressed an interrupt, it is going to be succesful.
So in addition to the packet containing the spellcasting being ceased having to reach Blizzard's servers it might need to accomplish your PC. There's a tough limit for this, so somebody playing with 1000 ms can't interrupt you a full second after you ceased projecting. The question is simply which direction it causes issues in, i.e. are you currently getting upset after you stopped casting, or are you having an interrupt while your enemy is projecting but them not getting interrupted due to your enemy stopped casting on their screen.What gaps do these offer both? Are beginner friendly? Are the communities? Retail WoW is not really an MMORPG. It's queue-up for content sport with no interaction to buy classic gold what so ever, only a hub based. Folks essentially phase out and in to give the illusion you discuss a planet when in fact you don't to you. WOW Classic is an MMORPG that is actual. Therefore, if you're looking for an mmorpg, I would pick at WOW Classic. Nevertheless, Albion Online is an even better mmorpg.