We have really taken comments like'we are worried that is Maplestory M Mesos pay-to-win' so we have removed much everything [that is pay-to-win ]. So we are at a place where we're really thinking through and ensuring we're have a lot of a revenue stream to sustain the service in case we do not make enough. But we're very confident. Like, the figures are super cute, folks are actually into personalization. So we're convinced we could maintain our current version and sustain the service.
Games are currently moving towards a sort of live service model, continuously feeding content for the game. Will this be the case for MapleStory 2? We've got pretty much our roadmap all planned outside to Q1 2019 for today. It will unquestionably be like MapleStory where we are planning six when I was working on the match , seven weeks beforehand. If not, we optimizations through our service or could not get any localized stuff. We are doing that for MapleStory 2. In first MapleStory, some people felt that progress was slow, so they'd go on personal servers to speed things up. How do you feel about the system and also the tweaks you've made this time around?
In general, the degree progression is actually fast. Really fast. Possibly a week, so, essentially getting to level fifty will take. But the gap there is MapleStory 2 has a fantastic epic questline you follow. As soon as you complete all the epic quests in the narrative, you truly reach max level.But what is we have multiple courses, and the main narrative is shared among all of the courses. Players who worked on their one [character], we do not want them to undergo the exact same story for all the other courses. We are currently creating ways to buy Maplestory mobile mesos level up. XP is dispersed to all these, whatever you want to do.