The 2018 year was difficult for Cheng and the team, he added that it only strengthened their resolve to make "Immortal" is a worthy game for the D2R Items, especially since its game is completely free to play on mobile, which brings the series to its largest possible audience to date. The game is scheduled to launch on June 2.
Cheng's enthusiasm about the project was evident in an interview he recently conducted. "I do believe that 'Diablo: Immortal' is going to change a lot of players' perceptions of what they consider to be a mobile game," Cheng told The Washington Post. "That was our goals from the beginning. Let's elevate the standards for what gamers can expect from an online game."
"I have three kids and they're all teenagers and they don't make the same distinction between console, PC , or mobile devices," Cheng said. "They enjoy playing games on a variety of platforms."
The game will be able to have a simultaneous launch on PC that includes full keyboard and mouse controller support, as well as cross-play and cross progression with mobile support at the launch. This choice was made following a Beta test where gaming content creators expressed they'd have to play the game to display it on their channels according to Rod Fergusson, general manager of the Diablo franchise.
"The concept of not having built-in support to PC and content creators didn't feel great," he said. Soon after, work began to bring the same experience between mobile and PC, making sure it functions in the same way , with identical controllers and user interfaces made for desk-bound users. In the end, the concerns from last year about whether the game was even a thing morphed into fans asking what the D2 Resurrected Ladder Items game would be like when it launched and beg for a PC port.